I've been reading a lot of UX Lean (or Lean UX, take your pick) documentation lately: Jeff Gothelf's book, hearing him in person on the O'Reilly webcast, going to a Lean UX presentation at Minnebar, and pestering my senior usability expert about her opinions on the subject. I'm a firm believer that knowing a little bit about everyone's job gives you exactly what Lean UX strives for: shared understanding. Most of the time, however, at least to me, it seems as though they're playing catch up with Agile, but that somehow it's better because it's UX and PMs and the business driving frequent communication, iteration, and putting the minimal viable product in front of the customer, not developers.
And then I think, what do I really care as long as the outcome is the same and we get cross-functional, co-located, single focus, teams that iterate, adapt, and build something great.
Snarky: Our new PMO-driven Lean processes are an improvement over Agile as they won't come with the developer-centric baggage.
Title: I'm glad you're telling me our shared understanding.
Showing posts with label colocation. Show all posts
Showing posts with label colocation. Show all posts
Tuesday, April 16, 2013
Monday, July 9, 2012
And standups will be weekly to avoid wasted time walking...
A little more frightening is when you hear, we're colocating, but there will be teams colocated in several regional offices working on contained aspects of functionality that we'll bring together toward the end of the project. And of course, this Snarky is amusing on several levels as it's not the developer choosing to go Agile, it's the manager or project manager, and s/he is even dictating the aspects of Agile that will be used.
Out at Agile Game Development, there's an article on good co-location spaces. That second item in the bulleted list is a tough one for some companies, particularly when space gets tight, or they have a history of smaller cubes and tight schedules for meeting rooms. And I'd add, although I can't attest to having done it myself, Is there a space to just hang with a few team members and relax?
Title: And standups will be weekly to avoid wasted time walking...
Snrky: Management would like to take an Agile approach, so we'll be colocating you with the rest of the team across the first three floors.
Out at Agile Game Development, there's an article on good co-location spaces. That second item in the bulleted list is a tough one for some companies, particularly when space gets tight, or they have a history of smaller cubes and tight schedules for meeting rooms. And I'd add, although I can't attest to having done it myself, Is there a space to just hang with a few team members and relax?
- Is there enough wall space for your task board, information radiators and white boards? You can never have enough space for white-boards!
- Is there enough “slack” in the space so that people can occasionally pair up at a computer? For example, can a programmer sit with an artist to discuss a problem?
- Is there space for meetings, such as the daily stand-up or a play-through?
- Is there a dev station available to conduct a team play-through on?
- Is the room “off the beaten path”? A lot of traffic from outside the team in the area can be disruptive.
- Are there local private areas?
Title: And standups will be weekly to avoid wasted time walking...
Snrky: Management would like to take an Agile approach, so we'll be colocating you with the rest of the team across the first three floors.
Labels:
Across the Table,
Agile,
AT,
colocation,
management,
Standups
Wednesday, July 20, 2011
Subscribe to:
Posts (Atom)
